We’ve been telling creepy fireside stories throughout the ages. Glowing embers might be much harder to find these days, but a luminous screen will do just as well: Here’s a recap of three beautifully designed, morbid games that cater to a our weakness for fairy tales…
A powerful documentary that derives much of its impressiveness from hearing maker culture talk. As Fortune summarizes in a recent article, there are three common elements to this movement: passionate participants, local communities, and global sharing.
In Nov 2011 I was standing in a hotel room in Dar es Salaam, Tanzania, on the lookout for glimpses of activities in the neighbourhood. Towering behind a block of closely built houses I saw a credit card advertisement promoting the wonders of online shopping. It struck me as mocking, since most of the people in this block were far more likely to conduct their digital transactions using feature phones, as a rapidly growing extension to a cash-only economy.
This year’s winter fashion icon is settled: Jacques-Yves Cousteau (1910-1997)
Designers aiming for social impact in the healthcare sector need not only pay attention to patients, but the needs, capabilities, desires and creativity of professionals trained to provide health care.
Media cross-over ahead! I’ve found me some book trailers. Now, I’m wondering what kind of amazing potential this must hold for those who do self-publishing. Here are some examples from various categories: advertising, specialty coffee and teens.
Over 80% of my projects in the last two years have contained some form of contextual and participatory research: interviews and observation have been primarily represented but other approaches involved were design probes, design games and other workshop tools, walk-along, focus groups and mystery shopping. What practical lessons have I learned so far?